Skip to main content

Dungeon 24 Project

One room a day, every day, for one year, resulting in a 12-level mega dungeon complex.  This is the Dungeon 24 Project.

I want to keep the main page dedicated to world building about Larm.  Going forward, the daily updates for the Dungeon 24 Project can be accessed through the "Dungeon 24" link at the top of the page.

Dungeon 24 - Room 32/365 (Level 2, Room 1)


Dungeon 24 - Room 31/365


Dungeon 24 - Room 30/365


Dungeon 24 - Room 29/365


Dungeon 24 - Room 28/365


Dungeon 24 - Room 27/365


Dungeon 24 - Room 26/365


Dungeon 24 - Room 25/365


Dungeon 24 - Room 24/365


Dungeon 24 - Room 23/365


Dungeon 24 - Room 22/365


Dungeon 24 - Room 21/365


Dungeon 24 - Room 20/365


Dungeon 24 - Room 19/365

Dungeon 24 - Room 18/365

Dungeon 24 - Room 17/365


Dungeon 24 - Room 16/365


Dungeon 24 - Room 15/365

Dungeon 24 - Room 14/365

Dungeon 24 - Room 13/365


Dungeon 24 - Room 12/365

Dungeon 24 - Room 11/365


Dungeon 24 - Room 10/365

Dungeon 24 - Room 9/365


 Dungeon 24 - Room 8/365


Dungeon 24 - Room 7/365


Dungeon 24 - Room 6/365


Dungeon 24 - Room 5/365


Dungeon 24 - Room 4/365


Dungeon 24 - Room 3/365

Dungeon 24 - Room 2/365

Dungeon 24 - Room 1/365


Comments

Popular posts from this blog

Solo RPG Report: Procedurally Generated Dungeon

Working on a new side project that will hopefully intersect with the solo rpg format.  I'm using the random dungeon generator tables from the 5e Dungeon Master's Guide to create a fresh dungeon for the heroes to explore.  Here are the results for the first room (rolling under the "Starting Area" table on page 290). Of note is the fact that the entry chamber to this underground ruin is somehow in "pristine" condition.  The open passageway to the north and the wooden door to the east are interesting for sure.  But what really catches my attention is the locked/barred stone door to the west.  

Image Hosting for Solo RPG Project

 

The Lands Beyond Larm

The back cover of the first edition of the Labyrinth Lord retro-clone contains this passage: Back to the Basics of Fantasy Role Playing.  Enter a world filled with labyrinths, magic, and monsters!  You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure!  This is a complete role playing game.  All you need are a few sheets of paper and some dice.  Welcome back to the simpler old-school gaming experience.  The Labyrinth Lord awaits your arrival.  Can you survive the dangers of the labyrinth? With that glorious introduction in mind, I have begun working on a fantasy hexcrawl experiment, using the generic "Known Lands" map contained at the end of the Labyrinth Lord game book.  The idea is to use the published material as a starting point and move on from there.  A quick look at the map shows that there is a perfectly placed frontier community named "Larm." Not much i...