A day's journey north into the hills beyond Larm a traveler will run into one of the many empty copper mines. When the easily recoverable ore had been exhausted, the mine owners shut down the dig site and moved on to fresher prospects. The hills are scattered with boarded up caves and shafts descending down into the earth. These mines are considered worthless at best and dangerous at worst, since empty caves have a way of attracting wild creatures and deadly underground dwellers.
But now, someone is buying up the rights to these abandoned mines and planning to resume excavations. Orson Trout is a former digger in the mines who was able to scrape together enough coin to branch out on his own. He has purchased one of the old copper mines and renamed it "Trout's Copper Cavern." He claims to have discovered a new technique to extract ore from deeper in the rocks, allowing previously inaccessible copper ore to be mined and brought to the surface.
All was going well in the early days, until the water began flooding in. Now, half the mine is buried under cold, muddy water, leaving valuable equipment and resources trapped in the mine.
To get operations back on track, Orson Trout is looking to hire a small group of brave adventurers to enter the mine and recover the equipment.
A fully developed dungeon encounter map coming soon in Part 2.
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