Skip to main content

Encounter - The Giant's Teeth, Part 1

Southeast of Larm, beyond the forests of Iron Pines, lies the foothills of the Crumbling Peaks.  The mountains beyond the hills were so named for the frequent rockslides and avalanches.  The miners have largely avoided this area due to the instability and high risk of excavating here.  But it does attract its share of hunters and trappers pursuing the wild cats and packs of wolves.

It is only natural that when these outdoorsmen return to Larm to sell their pelts, they share the tales of their time spent in the wilds.  Most of the stories are tall tales about huge beasts that managed to escape the trapper's snares, or beautiful forest nymphs that tried to tempt a lonely hunter into revealing his name.  

But one story stands out, for it has been told over and over by scores of hunters and trappers.  More than a dozen men over the years have spoken of coming across a ring of standing stones atop a lonely hill.  Standing stones are not uncommon in the wild lands around Larm, but the story goes that beneath a full moon, the stones glisten and shine like teeth in an open mouth.


Stranger yet are the reports of a decaying staircase at the center of the standing stones leading down into the earth.  To date, none of the hunters or trappers has mustered the courage to descend those stairs, for under the full moon, it is said the teeth chatter, and a great bellowing laughter can be heard from below.

A more fully developed encounter at this location coming soon in Part 2.

  

Comments

Popular posts from this blog

Larm: The Lay of the Land

From the previous post we know that the authors of Labyrinth Lord gave us very little to work with in the published description of our beloved Larm.  We know that it is a farming and mining community.  We know that it is a river community.  And we know that it has a 100-man militia.  This information is enough to get us started, for it implies certain things about our frontier community. First, being some 140 miles (14 hexes) from the grand city of Dolmvay, we know that Larm must be largely self-sufficient.  To feed and support the 1,000 residents, Larm's farmers must be raising both crops and livestock.  Looking at the general terrain, we see that Larm is located in hill country to the east, and river valley to the west.  It is likely that Larm's farmers tend flocks of sheep and cattle, harvesting the wool and leather in addition to the meat of the animals.  In addition, the access to the river suggests that Larm has no shortage of fishermen. Sec...

Solo RPG Report: Procedurally Generated Dungeon

Working on a new side project that will hopefully intersect with the solo rpg format.  I'm using the random dungeon generator tables from the 5e Dungeon Master's Guide to create a fresh dungeon for the heroes to explore.  Here are the results for the first room (rolling under the "Starting Area" table on page 290). Of note is the fact that the entry chamber to this underground ruin is somehow in "pristine" condition.  The open passageway to the north and the wooden door to the east are interesting for sure.  But what really catches my attention is the locked/barred stone door to the west.  

Solo RPG Report: Episode 2 - The Road Back to Town

Transcript (Bold text is Gemini AI) : Are you ready to continue our adventure as the heroes try to reach town with the partially repaired wagon?     Absolutely! I'm here to weave the tale further as your heroes navigate their precarious journey back to town. The partially repaired wagon rumbles along the dusty path, a testament to Clover's ingenuity and their narrow escape on Bone Hill.     Weight of Discovery:   The silence is punctuated only by the creaking of the wagon and the rhythmic clopping of the horses' hooves (if any remain). A heavy air hangs over the party. Morgot , ever vigilant, scans the horizon for any sign of pursuit. Strattford 's brow furrows in thought, the weight of their discovery pressing down on him. The symbol of the Shadow King burns in his mind, a chilling reminder of the dark magic that lurks in the world.     Clover Breaks the Silence:   Clover, ever the pragmatist, finally breaks the tense silence. "So, what now...