Skip to main content

Encounter - Secrets of the Stones, Part 1

Erdogar Aker is a respected sage in the village of Larm.  He is the man to see when questions of history and folklore arise.  Although knowledgeable about many things, Erdogar's personal passion is uncovering the history of those who dwelled in the hills before the founding of Larm.  He spends his free time writing and revising his tome on the history of the hills, about the peoples that came before.  

In his younger days, he was able to conduct field work on his own, spending weeks at a time in the hills south and east of Larm, searching for relics and scrolls left behind.  But now, age has come for Erdogar, and the days of his scholarly travels have ended.  It is for this reason that he contacts the players and proposes a joint expedition of discovery.

Over several cups of tea in his cottage, he tells the players about a footnote in one of his scrolls, just an offhand remark by the scribe which mentions a message carved in stone on a great memorial wall.  He is convinced that the memorial wall with the inscription refers to the crumbling ruined walls of the Whispering Stones, an abandoned outpost to the east.

He implores the players to make the journey, to search for the carved message in the memorial wall, and to bring back the secrets of the stones.

A fully developed dungeon map coming soon in Part 2.


Comments

Popular posts from this blog

Larm: The Lay of the Land

From the previous post we know that the authors of Labyrinth Lord gave us very little to work with in the published description of our beloved Larm.  We know that it is a farming and mining community.  We know that it is a river community.  And we know that it has a 100-man militia.  This information is enough to get us started, for it implies certain things about our frontier community. First, being some 140 miles (14 hexes) from the grand city of Dolmvay, we know that Larm must be largely self-sufficient.  To feed and support the 1,000 residents, Larm's farmers must be raising both crops and livestock.  Looking at the general terrain, we see that Larm is located in hill country to the east, and river valley to the west.  It is likely that Larm's farmers tend flocks of sheep and cattle, harvesting the wool and leather in addition to the meat of the animals.  In addition, the access to the river suggests that Larm has no shortage of fishermen. Sec...

Solo RPG Report: Procedurally Generated Dungeon

Working on a new side project that will hopefully intersect with the solo rpg format.  I'm using the random dungeon generator tables from the 5e Dungeon Master's Guide to create a fresh dungeon for the heroes to explore.  Here are the results for the first room (rolling under the "Starting Area" table on page 290). Of note is the fact that the entry chamber to this underground ruin is somehow in "pristine" condition.  The open passageway to the north and the wooden door to the east are interesting for sure.  But what really catches my attention is the locked/barred stone door to the west.  

Solo RPG Report: Episode 2 - The Road Back to Town

Transcript (Bold text is Gemini AI) : Are you ready to continue our adventure as the heroes try to reach town with the partially repaired wagon?     Absolutely! I'm here to weave the tale further as your heroes navigate their precarious journey back to town. The partially repaired wagon rumbles along the dusty path, a testament to Clover's ingenuity and their narrow escape on Bone Hill.     Weight of Discovery:   The silence is punctuated only by the creaking of the wagon and the rhythmic clopping of the horses' hooves (if any remain). A heavy air hangs over the party. Morgot , ever vigilant, scans the horizon for any sign of pursuit. Strattford 's brow furrows in thought, the weight of their discovery pressing down on him. The symbol of the Shadow King burns in his mind, a chilling reminder of the dark magic that lurks in the world.     Clover Breaks the Silence:   Clover, ever the pragmatist, finally breaks the tense silence. "So, what now...