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Senger's Crossing

The frontier village of Larm occupies a prime location on the eastern bank of the river, giving it easy access to the surrounding forests, fields, and hills.  Larm is truly prospering, but there is one small annoyance that continues to raise the ire of the Magistrate and the Home Guard.  Across the river, less than one mile from Larm's town square, sits a crumbling old manor house and a few old cottages, known simply as "Senger's Crossing."


The swift current of the river allows the sturdy barges laden with Iron Pine timber, copper ore, and surplus crops to be sent down river to Dolmvay.  But the river also marks the boundary between the lands claimed by Larm and the ancestral homeland of the Isvirin hill tribes.  Larm wishes to bring the western shore under its control but does not wish to alienate the hill tribes.  In the midst of this diplomatic stalemate, Moritz Senger saw an opportunity.

Moritz approached the hill tribes and got permission to develop the old manor house on the west bank of the river.  For the past two years, he has operated the only river crossing in the area and opened a small trading post on the hill overlooking the river.

Being outside the legal jurisdiction of Larm, a thriving black market has sprung up.  Rollo Pott rents space from Moritz to run his gem cutting shop, though it is an open secret that Rollo is a fence for stolen goods.

Senger's Crossing also offers a safe place for other outcasts who have run afoul of the good people of Larm.  Zellman Drift, the suspected necromancer, rents a room here to conduct his experiments beyond the watchful eye and the reach of the law. 

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