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The Lands Beyond Larm

The back cover of the first edition of the Labyrinth Lord retro-clone contains this passage:
Back to the Basics of Fantasy Role Playing.  Enter a world filled with labyrinths, magic, and monsters!  You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure!  This is a complete role playing game.  All you need are a few sheets of paper and some dice.  Welcome back to the simpler old-school gaming experience.  The Labyrinth Lord awaits your arrival.  Can you survive the dangers of the labyrinth?

With that glorious introduction in mind, I have begun working on a fantasy hexcrawl experiment, using the generic "Known Lands" map contained at the end of the Labyrinth Lord game book.  The idea is to use the published material as a starting point and move on from there.  A quick look at the map shows that there is a perfectly placed frontier community named "Larm."

Not much is known about Larm, the authors of Labyrinth Lord tell us only this:

This is a smaller town, with a population of 1,000.  They have a small militia of 100 individuals, but can recruit as many as 500 in a crisis.    They have direct access to Dolmvay by the river, and they are primarily a farming community with some mining in the hills.

This might not seem like a lot of information, but it is more than enough to act as the beginning of a homebrew campaign exploring the Lands Beyond Larm!

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