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Welcome to the Shrine of St. Cuthbert

 Stay and warm yourself beside the fire, dear friend.  You are welcome here, take some time and rest from the road.

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Solo RPG Report: Procedurally Generated Dungeon

Working on a new side project that will hopefully intersect with the solo rpg format.  I'm using the random dungeon generator tables from the 5e Dungeon Master's Guide to create a fresh dungeon for the heroes to explore.  Here are the results for the first room (rolling under the "Starting Area" table on page 290). Of note is the fact that the entry chamber to this underground ruin is somehow in "pristine" condition.  The open passageway to the north and the wooden door to the east are interesting for sure.  But what really catches my attention is the locked/barred stone door to the west.  

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The Lands Beyond Larm

The back cover of the first edition of the Labyrinth Lord retro-clone contains this passage: Back to the Basics of Fantasy Role Playing.  Enter a world filled with labyrinths, magic, and monsters!  You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure!  This is a complete role playing game.  All you need are a few sheets of paper and some dice.  Welcome back to the simpler old-school gaming experience.  The Labyrinth Lord awaits your arrival.  Can you survive the dangers of the labyrinth? With that glorious introduction in mind, I have begun working on a fantasy hexcrawl experiment, using the generic "Known Lands" map contained at the end of the Labyrinth Lord game book.  The idea is to use the published material as a starting point and move on from there.  A quick look at the map shows that there is a perfectly placed frontier community named "Larm." Not much i...